Vendor is a Specification of the Generator Property.

Vendors are Generators that supply resources for a cost. The player must trade one resource for another. The vendor has an unlimited supply of the resource.

When Currency is obtained from vendors, it means that some other resource is sold to gain Currency


Frequency
Cost
Generator
Once
Free
Pick-Up
Once
Cost
-
Limited
Free
Mine
Limited
Cost
Lim. Vendor
Cooldown
Free
Recharger
Cooldown
Cost
-
Unlimited
Free
Supplier
Unlimited
Cost
Vendor

The Generator Table includes all Generators except for Enemy (kill) or Being (Action).
This model has two parameters; Cost and Frequency.
  • 'Cost'
    • 'Free' refers to when the resource can be gained for without expending other resources.
    • 'Cost' describes the instances where a player will have to spend another resource in order to gain access to the resource.
  • ‘Frequency’ refers to how many times a player can use the generator:
    • ‘Once’ generators can be used only once, then disappear.
    • ‘Limited’ generators can be used a number of times before disappearing.
    • ‘Cooldown’ generators are inexhaustible, but have a cool-down after each use.
    • ‘Unlimited’ Generators are inexhaustible.


Always found in Archetypes:
-

Occasionally found in Archetypes:
Potion, Ammo, Skill Point, Health, Currency

Found in Games:
Game - Bioshock 2 (Eve, Ammo, Hack darts, health, hypo)
Game - Deus Ex; Human Revolution (credits, praxis points, alcohol/food, ammunition/grenades)
Game - Diablo 2 (gold, arrow/bolts, potions, grenades, identify scrolls, town portals, durability)
Game - King's Bounty; Armored Princess (gold, potions)
Game - Kingdoms of Amalur; Reckoning (Gold, Durability)
League of Legends (Consumables)
Game - Puzzle Quest 2 (Gold)
Terraria (Coins)