Unit (Focus Loci)


Unit is a Specification of the Focus Loci Property.

When Focus Loci is Unit, the resource is obtained from a Generator using a unit.

Units are groups of game elements under the player's control that through them lets the player perform actions to influence the game world. The player may control several units, the loss of a single unit may not cause the player to loose. These units can have different actions and attributes, and may act on their own, but must be at least be influenced by the player, if not directly controlled.

Always found in Archetypes:
-

Occasionally found in Archetypes:
Currency, Mana, Action, Rage,

Found in Games:
KB: Armored Princess (Mana, Dragon Rage)
Majesty (Gold, Health)
Starcraft 2 (Minerals, Vespene Gas, Energy)


Unit (Produces)


Unit is a Specification of the Produces Property.

If a resource has Unit in it's Produces property, it can be spent to create a unit object. Units are essentially objects, but controlled by the player, and can perform tasks for the player. Like Objects, they exist only in the game world. Unlike Objects though, units can have different actions and attributes, and may act on their own, but must be at least be influenced by the player, if not directly controlled.

Units are very alike resources in many aspects, but they are classified as non-resources, as units cannot be spent in order to fund actions or converted into resources.

Units are mostly Constant, which means they persist in the game world and can perform actions for the player until they are killed. They can also have a diminishing consequence, if they only have a one-use effect, such as banelings in Starcraft 2, who explodes on impact and is destroyed, doing massive damage to enemy units. Units are also diminishing if they only appear for a limited amount of time, for instance, units cast with the use of resources that are not Currency are usually diminishing. In KoA: Reckoning, the player can summon a minion, using his mana, which lasts for a limited amount of time. They can also have an invest consequence, in cases where the units can earn back the resources spent on them. SCV's require an initial investment, but can harvest resources for the player, eventually earning much more resources than what the player spent on the SCV.

Units can both be Negative and Positive, Negative units are those that only can inflict damage to the opposition, positive units are those that can grant the player bonuses, build buildings or gather resources. An example of a negative + positive unit are followers in Diablo 2, which both attacks enemies, while having an aura that gives passive bonuses to the player. - Note that this distinction is somewhat loose and whether a unit is negative or positive can be interpreted loosely, but it gives an impression of the purpose of a unit, whether it is primarily used to deal damage or heal for instance.

Always found in Archetypes:
-

Occasionally found in Archetypes:
Currency, Mana, Action

Found in Games:
Diablo 2 (Gold)
KoA: Reckoning (Mana, Gold, Unit Abilities)
League of Legends (Mana)
Majesty (Gold)
Revenge of the Titans (Dollars)
Starcraft 2 (Minerals, Vespene Gas, Energy)