Recharger is a Specification of the Generator Property.

Rechargers are Generators that supply players with free resources, but have a cooldown. The resource can be used several times, but only once every 'XX seconds'.


Frequency
Cost
Generator
Once
Free
Pick-Up
Once
Cost
-
Limited
Free
Mine
Limited
Cost
Lim. Vendor
Cooldown
Free
Recharger
Cooldown
Cost
-
Unlimited
Free
Supplier
Unlimited
Cost
Vendor


The Generator Table includes all Generators except for Enemy (kill) or Being (Action).
This model has two parameters; Cost and Frequency.
  • 'Cost'
    • 'Free' refers to when the resource can be gained for without expending other resources.
    • 'Cost' describes the instances where a player will have to spend another resource in order to gain access to the resource.
  • ‘Frequency’ refers to how many times a player can use the generator:
    • ‘Once’ generators can be used only once, then disappear.
    • ‘Limited’ generators can be used a number of times before disappearing.
    • ‘Cooldown’ generators are inexhaustible, but have a cool-down after each use.
    • ‘Unlimited’ Generators are inexhaustible.


Always found in Archetypes:
-

Occasionally found in Archetypes:
Currency, Potion, Material, Mana, Health, Ammo

Found in Games:
Game - Diablo 2 (energy, health, stamina)
Farmville (farmcoins, farmcash, consumables (one use), bushels)
Game - King's Bounty; Armored Princess (mana dragon rage)
Game - Plants vs. Zombies (Sun)
Game - Team Fortress 2 (metal, health, ammunition)