Pick-Up is a Specification of the Generator Property.

Pick-Ups are Generators that supply the player with a one-time boost of resources if picked up from the game world. The generator disappears after being used once.


Frequency
Cost
Generator
Once
Free
Pick-Up
Once
Cost
-
Limited
Free
Mine
Limited
Cost
Lim. Vendor
Cooldown
Free
Recharger
Cooldown
Cost
-
Unlimited
Free
Supplier
Unlimited
Cost
Vendor


The Generator Table includes all Generators except for Enemy (kill) or Being (Action). This model has two parameters; Cost and Frequency. 'Cost' refers to whether the resource is free, or if the player will have to spend a resource in order to gain access to the resource. ‘Frequency’ refers to how many times a player can use the generator: ‘Once’ generators can be used only once, then disappears. ‘Limited’ generators can be used a number of times before disappearing. ‘Cooldown’ generators are inexhaustible, but have a cooldown between each use. ‘Unlimited’ Generators are inexhaustible.

Always found in Archetypes:
Ammo

Occasionally found in Archetypes:
Currency, Skill Point, Potion, Rune, Material, Physical

Found in Games:
Game - Bioshock 2 (Eve, Ammo, First aid kit, Hack darts, hypo)
Game - Crysis 2 (ammo, grenades)
Game - Deus Ex; Human Revolution (praxis points, alcohol/food, ammunition/grenades)
Game - Diablo 2 (gold, arrow/bolt, potions, gems/runes, grenades, identify scrolls, town portals)
Game - King's Bounty; Armored Princess (Gold, Runes, magic crystals, potions)
Game - Kingdoms of Amalur; Reckoning (gems, gold, materials/reagensts, potions, shadow prisms, lockpicks, repair kits)
Game - Majesty (gold)
Game - Osmos (Matter)
Game - Plants vs. Zombies (sun, coins)
Game - Puzzle Quest 2 (gem reserves, action points)
Game - Revenge of the Titans (power-ups, dollars)
Game - StarCraft II (minerals, vespene gas)
Game - Team Fortress 2 (ammunition)
Game - World of Goo (Goo)
Terraria (perpetual resources, coins, resources gained with a pickaxe, potions, arrows)