Negative is a Specification of the Outcome Property.

A negative Outcome is when the player inflicts a negative effect on an opposition. An example of this is Ammunition in first-person shooters. Note that a resource can have both negative and positive outcomes. Mana in Kings Bounty, for instance, can both be used to damage enemies and heal friendly units

Determine whether a resource have negative or positive is very game-specific, and is fairly subjective, but labeling the resource with positive or negative gives a general idea of the intention with the resource.

Always found in Archetypes:

Occasionally found in Archetypes:
Mana, Rage, Action, Currency, Physical

Found in Games:
Game - Bioshock 2 (Eve, Ammo, Hack dart)
Game - Crysis 2 (ammo, grenades)
Game - Deus Ex; Human Revolution (energy, ammunition/grenades)
Game - Diablo 2 (energy,arrow/bolt, grenades, durability)
Game - King's Bounty; Armored Princess (mana, dragon rage, unit abilities,)
Game - Kingdoms of Amalur; Reckoning (mana, shadow prisms, arrows, durability)
Game - League of Legends (renektons fury, tryndameres, rage, vladimirs tides of blood, vladimirs health, akalis essence of shadow, karmas mantra, caitlyns headshot, dr. mundos health, energy, mana)
Game - Majesty (gold)
Game - Plants vs. Zombies (sun)
Game - Puzzle Quest 2 (gem reserves, action points)
Game - Revenge of the Titans (dollars, power-ups)
Game - StarCraft II (minerals, vespene gas, energy, nuke)
Game - Team Fortress 2 (ammunition, ubercharge)
Terraria (arrows, mana)