Consumable (Non-Spatial)


Consumable is a Specification of the Generation Property.

The Consumable (Non-Spatial) specification is a Conversion type Specification that happens when a Resource is gained through conversion from another resource, on an Abstract to Virtual basis. Meaning a UI element is consumed, in order to create an amount of Virtual Resources. For instance in the form of a Potion (abstract) to Mana (Virtual).

From Enity

To Entity

Conversion Type
Abstract
-
Abstract

Craft
Abstract
-
Virtual
=
Consumable + Trade
Virtual
-
Abstract

Trade
Virtual
-
Virtual

Exchange

Conversion example:
conversion.png
In KoA: Reckoning, A mana potion is crafted from herbs. The potion can be consumed in order to gain mana. The mana can be exchanged through a healing spell to gain health.


Is always found in Archetypes:
-
Is occasionally found in Archetypes:
Mana, Health, Rage

Is found in Games:
Deus Ex 2 (Energy, Health)
Diablo 2 (Energy, Health, Stamina)
KoA; Reckoning (Mana, Fate, Mana)
KB; Armored Princess (Mana)
League of Legends (Vladimirs Health, Dr. Mundo's Health, Energy, Mana)
Revenge of the Titans (Health)
Terraria (Mana, Health)

Consumable (Conversion)


Consumable is a Specification of the Generation Property.

The Consumable (Generation) is a Conversion type Specification that happens when a Resource is gained through conversion from another resource, on an Abstract to Virtual basis. Meaning a UI element is consumed, in order to create an amount of Virtual Resources.

When a resource has Consumable (conversion), the resource is an abstract and can be spent in order to create a number of a virtual resource.

From Enity

To Entity

Conversion Type
Abstract
-
Abstract

Craft
Abstract
-
Virtual
=
Consumable + Trade
Virtual
-
Abstract

Trade
Virtual
-
Virtual

Exchange

Is always found in Archetypes:
-
Is occasionally found in Archetypes:
Potion

Is found in Games:
Deus Ex 2 (alcohol/food)
KoA: Reckoning (Potions, Lockpicks)
League of Legends (Consumables)
Terraria(Potions)