Skill Point's main Specification is Reward. This Resource is a reward the player gets from reaching certain milestones and gives him a choice of certain Constant advantages from that point on.

The primary limitation on the generation of skill point is the predefined game progression and it can be stored in an Unlimited amount, represented as a Virtual Entity. Skill points can be used in Multiple ways, and generate a constant Positive Effect.


Gain
Store
Spend

Non-Spatial
Generator
Focus Loci
Storage cap
Entity
Conversion
Options
Produces
Outcome
Consequence
Skill Point
Reward


Unlimited
Virtual
- None -
Multi
Effect
Positive
Constant

Skill Point always contains the specifications:
Reward, Unlimited, Virtual, Multi, Constant, Effect, Positive



Found in Games:
Bioshock 2 (Adam)
Crysis 2 (Nano-Collection)
Deus Ex 3 (Praxis Points)
Diablo II (Stat Points and Skill Points)
Kingdoms of Amalur: Reckoning (Skill Points and Ability Points)
King's Bounty: Armored Princess (Runes)
League of Legends (Mastery Points and Hero Skill Point)
Starcraft II (Research Points and Credits)



Life Cycle Example: