Rage's main Specification is it's Generator: Action (Enemy). It is usually a Resource that charges while the player interacts with the enemy. Once used, it gives the player a short term advantage in dealings with his enemies.

Players can store Limited amounts of rage, which is displayed as a Virtual Entity. Rage always creates Diminishing Consequences.


Gain
Store
Spend

Non-Spatial
Generator
Focus Loci
Storage cap
Entity
Conversion
Options
Produces
Outcome
Consequence
Rage

Being(Action)

Avatar
Limited
Virtual
- None -


Effect

Diminish

Rage always contains the specifications:
Action (Enemy), Limited, Virtual, Diminish, Effect



Found in Games:
Kingdoms of Amalur: Reckoning (Fate)
King's Bounty: Armored Princess (Dragon Rage)
League of Legends (Renekton's Fury, Tryndamere's Rage, Vladimir's Tides of Blood, Shyvana's Fury, Ahri's Soul Eater, Caitlyn's Headshot)
Team Fortress 2 (Ubercharge %)


Life Cycle Example: