Physical's main trait is that it produces an Object, and it often picks up a resource from a generator and can put the resource back into the game world in the form of another generator.


Gain
Store
Spend

Non-Spatial
Generator
Focus Loci
Storage cap
Entity
Conversion
Options
Produces
Outcome
Consequence
Physical

Generator


%Virtual

Single
Object
Positive
Constant

Physical Resources can always be gained from a Generator. They have a single spending Option, which is to build a Constant object in the gameworld that creates a Positive Outcome for the player. Physical resources can never exist as a virtual resource.

Found in Games:
From Dust (Elements)
Osmos (Matter)
World of Goo (Goo)