Currency is a widely spread resources that goes by many names, such as gold, cash, dollars, credits, minerals, money etc. Currency, as the name applies, is used to buy abstracts, objects, units or effects. Currency always has one option with a constant effect.


Gain
Store
Spend

Non-Spatial
Generator
Focus Loci
Storage cap
Entity
Conversion
Options
Produces
Outcome
Consequence
Currency



Unlimited
Virtual

Multi

Positive
Constant
Currency has always unlimited storage. Currency is always virtual and have multiple spending options, where at least some of those options are effects, objects or abstracts with a constant consequence.

Special Conversion rules apply to resources. Whenever currency is converted into or converted from, the conversion type is called trade, as currency conversion always involves selling or buying resources at a vendor.

- If the resource is Currency, the resource is gained by selling other resources.
- If the resource is everything else, the resource is gained by buying it for Currency.
From Entity
To Entity
Conversion Type
Abstract
Abstract
Craft
Abstract
Virtual
Consumable / Trade
Virtual
Abstract
Trade
Virtual
Virtual
Exchange

Found in Games:
Deus Ex; Human Revolution (Credits)
Diablo II (Gold)
Farmville (FarmCoins, FarmCash)
Kingdoms of Amalur: Reconing (Gold)
King's Bounty: Armoured Princess (Gold, Magic Crystals)
League of Legends (Riot Points, Influence Points, Gold)
Majesty (Gold)
Plants vs Zombies (Sun, Coins)
Puzzle Quest II (Gold)
Revenge of the Titans (Dollars)
Rock of Ages (Money)
Starcraft II (Minerals, Vespene Gas)