Action's main Property is Non-Temporal and is recognized as a Resource gained automatically gained once every instance not determined by time. This resource are often found in turn-based games, but actions can also refer to a number of actions gained every turns, matches or levels.

Actions are always generated on a Non-Temporal basis and the player always starts with maximum capacity of the resource. Actions are never collected from the game world. The storage Cap is limited and appear in virtual entity. Actions have a specific specific purpose and as such has a single purpose. The outcome is always positive.


Gain
Store
Spend

Non-Spatial
Generator
Focus Loci
Storage cap
Entity
Conversion
Options
Produces
Outcome
Consequence
Action
Non-Temporal + Starting
%Generator

Limited
Virtual

Single

Positive

Action always contains the specifications:
Non-Temporal, Starting, No Generator, Limited, Virtual, No Conversion, Single, Positive

Found in Games:
KB; Armored Princess (Unit Abilities/Unit Action Points)
Revenge of the Titans (Turret Quantity)
Word Feud (Letters)

Life Cycle Example:
actionlifecycle.png