Abstract (Entity)


'Abstract' is a Specification of a Property referring to the 'Entity' Property.

Abstract refers to the way a resource is presented for the player; is the resource presented as Virtual, Object or Abstract? When the resource's Entity, it means that the resource is represented and interacted with through the UI. The resource is not directly a part of the game world once obtained and Stored. Once stored, the resource acts as an Object, but exists outside the game world, usually through an inventory system, meaning the Abstract has a spatial relation to its surroundings.

The UI is an abstraction layer for the player, through which to interact with the game. And is 'outside' of the gameworld itself.

Spending Abstract Resources are different from Virtual Resources, as with Abstract, the player specifically choose the resource and spent it. With a virtual, using a Resource subtracts a number from a pool of a given Resource.

Abstract (Entity) is always found in Archetypes:
-

Abstract (Entity) is occasionally found in Archetypes:
Potion, Material

Found in Games:
World of Goo (Time Bugs).
Terraria (Potions)
League of Legends (Consumables)
KoA; Reckoning (Potions, lockpicks, Repair Kit)
Farmville (Consumables)
Diablo 2 (Identify/Town portal scrolls, Potions)


Abstract (Produces)


'Abstract' is a Specification of a Property referring to the 'Produces' Property.

When a Resource Produces Abstract, an abstract is produced when spent, usually through Crafting other resources.

Abstract (Produces) is always found in Archetypes:
-

Abstract (Produces) is occasionally found in Archetypes:
Currency, Material

Found in Games:
Plants vs. Zombies (Coins)
League of Legends (Gold)
Puzzle Quest 2 (Gold/Materials)
Terraria (Resources/Non-Consumable)